Culture Case Study: Insomniac Games

When Insomniac Games increased its headcount by 150% over a 2-year period, leaders kept an open dialogue with employees to help keep them engaged with their work. Employees not only stuck around – they helped grow the team towards results that have been nothing short of "explosive."

TRANSPARENCY AND TRUST TURN EMPLOYEES INTO BRAND ADVOCATES AS A SMALL COMPANY GROWS UP

When Insomniac Games increased its headcount by 150% over a 2-year period, leaders kept an open dialogue with employees to help keep them engaged with their work. Employees not only stuck around – they helped grow the team towards results that have been nothing short of “explosive.”

 



Culture Case Study: Insomniac Games
Download the Insomniac Games “Culture Case Study” to learn more about how this recognized Best Workplace sustained its transparent, trust-based culture during a time of significant growth, and some of the business outcomes they’ve seen as a result including:

  • 79% increase in knowledge sharing
  • 32% drop in benefit costs to the company
  • 53% increase in employee referrals
THE VALUE OF “SHARING EVERYTHING” WITH EMPLOYEES

carrie-dieterle

Insomniac Games’ leaders Carrie Dieterle and Ryan Schneider share how the gaming company has built a trust-based, transparent culture—and the positive results they have seen.

AN EMPLOYER OF CHOICE

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Chief Brand Officer Ryan Schneider discusses the value Insomniac Games has found in using the Great Place to Work® Trust Index© Employee Survey, and in being named to the Best Workplaces lists that Great Place to Work produces in partnership with Fortune Magazine.

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